Define the prototype job
1- Write the exact decision the prototype must answer before opening Figma.
- Name the target user, device, entry point, and success signal.
- Cut any screen that does not reduce product, sales, or usability risk.
Use this checklist before you build a Figma, Framer, or Webflow prototype. It keeps the work focused on the user path, the business decision, and the handoff quality a small team can actually ship.
The goal is not to make the prototype bigger. The goal is to make the next product decision obvious enough that you can ship, test, or discard it.
Create these boards in Figma before you add extra screens. They keep feedback specific and stop prototype reviews from turning into opinion rounds.
Problem, hypothesis, target user, success metric, and the one question this prototype must answer.
Entry point, happy path, failure path, empty state, and final conversion or learning moment.
Components, responsive rules, behavior notes, open risks, and the decision to ship, test, or discard.
No. The workflow works for Figma, Framer, Webflow, Penpot, and clickable prototypes in product decks. Figma is the main search use case because most teams use it for UI prototyping.
Detailed enough to answer one product decision. If the prototype needs onboarding text to be understood, it is probably missing a state, path, or realistic copy.
Stop when the prototype has answered the purchase, signup, or usability question. More polish after that usually delays shipping without reducing risk.